Data
Data is defined as an unprocessed collection of raw facts suitable for communication, interpretation, or processing.
Control Unit
The control unit controls the flow of data between the CPU, memory, and I/O devices. It also controls the entire operation of a computer.
Central Processing Unit
The CPU is the major component that interprets and executes software instructions. It also controls the operation of all other components, such as memory, input, and output units.
Mouse
A mouse (wired or wireless) is a pointing device used to control the movement of the cursor on the display screen.
Software
Software is a set of instructions, data, or programs that tell a computer how to operate and perform specific tasks.
HTML
HTML stands for HyperText Markup Language. It is the set of markup symbols or codes inserted into a file intended for display on the Internet.
JavaScript
JavaScript is a scripting or programming language that allows you to implement complex features on web pages.
JSON
It is a text-based, human-readable data interchange format used to exchange data between web clients and web servers.
CSS
CSS stands for Cascading Style Sheets. It is a simple mechanism for adding style (e.g., fonts, colours, spacing) to web pages.
PHP
PHP stands for Hypertext Preprocessor. It is a popular server-side scripting language that is used to create dynamic web pages.
Class
In object-oriented programming (OOP), a class is a template that defines the structure and behavior of objects.
Encapsulation
In object-oriented programming (OOP), encapsulation is the concept of binding attributes (data members) and methods (functions) together as a single unit.
Java
Java is a general-purpose, class-based, object-oriented programming language designed to have fewer implementation dependencies.
Design Patterns
In software engineering, a design pattern is a general, repeatable solution to a commonly occurring problem in software design.
Singleton design pattern
The Singleton design pattern is a creational design pattern that restricts the instantiation of a class to a single object and provides global access to that instance throughout the application.